Windows
Windows 10 & 11
Desktop app for show PCs and engineering laptops.
Spatial Panner
Create and automate 3D sound trajectories for Holophonix, SPAT Revolution and other OSC-based spatial audio renderers.
Holophonix — 3D sound trajectories driven live from Spatial Panner
For sound designers, spatial audio engineers, show programmers, and AV integrators working with Holophonix, SPAT and similar OSC-based renderers.
Windows
Desktop app for show PCs and engineering laptops.
macOS
Desktop app for studio Macs and on-site programming.
Spatial Panner does not process or spatialize audio. It creates and automates object coordinates, then streams them over OSC into your renderer.
A visual spatial motion sequencer for immersive audio. Design sound-object paths in a 3D room, record and edit trajectories, then send live XYZ positions to Holophonix, SPAT Revolution or another OSC-based renderer — without building a one-off automation patch for every show.
Set up a virtual venue and place sound objects where they belong. Drag in 3D or fine-tune XYZ numerically.
Record with Replace, Append or Overdub per axis, slow-motion capture, ready-made templates, then chain sequences with loop and ping-pong.
Editable OSC argument mapping — meters, normalized, centered — matched to Holophonix, SPAT or your custom address layout, without custom code each time.
You can draw automation by hand inside the renderer or stitch a one-off OSC network. Spatial Panner is the dedicated motion layer that saves programming time and reduces show-day risk.
Immersive sound designers, spatial audio engineers, show programmers, theatre and museum AV integrators, and venue teams running Holophonix, SPAT or similar systems.
Optional: the same OSC motion layer can drive TouchDesigner and similar tools. Primary product focus remains immersive audio renderers.
Optional visual control from the same trajectory layer.
Key views from the workspace — designed for clear show control.
Clear answers before you request a demo.
No. Spatial Panner generates and automates object coordinates. Audio rendering remains inside Holophonix, SPAT, Max/MSP or another spatial audio engine.
Live XYZ positions of sound objects over OSC. Your spatial audio engine — Holophonix, SPAT Revolution, Max/MSP with SPAT, or another OSC-based renderer — still performs the audio processing and speaker rendering. The same OSC stream can optionally feed visual tools when needed.
Yes. Native desktop builds for both platforms.
Spatial Panner
Tell us which immersive audio system you use — Holophonix, SPAT Revolution or another OSC-based renderer. We will prepare a Windows or macOS demo with a suitable OSC mapping.
Get a 14-day demo buildSales and integration partner: PS Consulting