Spatial Panner

Spatial motion sequencer
for immersive audio systems.

Create and automate 3D sound trajectories for Holophonix, SPAT Revolution and other OSC-based spatial audio renderers.

Holophonix — 3D sound trajectories driven live from Spatial Panner

Built for immersive audio teams

For sound designers, spatial audio engineers, show programmers, and AV integrators working with Holophonix, SPAT and similar OSC-based renderers.

Windows

Windows 10 & 11

Desktop app for show PCs and engineering laptops.

macOS

macOS

Desktop app for studio Macs and on-site programming.

Primary: OSC-based spatial audio renderers

Spatial Panner does not process or spatialize audio. It creates and automates object coordinates, then streams them over OSC into your renderer.

  • Holophonix
  • SPAT Revolution
  • Max / MSP + SPAT
  • Other OSC-based renderers

What is Spatial Panner?

A visual spatial motion sequencer for immersive audio. Design sound-object paths in a 3D room, record and edit trajectories, then send live XYZ positions to Holophonix, SPAT Revolution or another OSC-based renderer — without building a one-off automation patch for every show.

Stage the sound field

Set up a virtual venue and place sound objects where they belong. Drag in 3D or fine-tune XYZ numerically.

Record & sequence trajectories

Record with Replace, Append or Overdub per axis, slow-motion capture, ready-made templates, then chain sequences with loop and ping-pong.

Map to your renderer

Editable OSC argument mapping — meters, normalized, centered — matched to Holophonix, SPAT or your custom address layout, without custom code each time.

Why not build it manually?

You can draw automation by hand inside the renderer or stitch a one-off OSC network. Spatial Panner is the dedicated motion layer that saves programming time and reduces show-day risk.

Who it is for

Immersive sound designers, spatial audio engineers, show programmers, theatre and museum AV integrators, and venue teams running Holophonix, SPAT or similar systems.

Also works with visuals

Optional: the same OSC motion layer can drive TouchDesigner and similar tools. Primary product focus remains immersive audio renderers.

TouchDesigner

Optional visual control from the same trajectory layer.

FAQ

Clear answers before you request a demo.

Does Spatial Panner process audio?

No. Spatial Panner generates and automates object coordinates. Audio rendering remains inside Holophonix, SPAT, Max/MSP or another spatial audio engine.

What does it control then?

Live XYZ positions of sound objects over OSC. Your spatial audio engine — Holophonix, SPAT Revolution, Max/MSP with SPAT, or another OSC-based renderer — still performs the audio processing and speaker rendering. The same OSC stream can optionally feed visual tools when needed.

Windows and macOS?

Yes. Native desktop builds for both platforms.

Spatial Panner

Get a 14-day demo build

Tell us which immersive audio system you use — Holophonix, SPAT Revolution or another OSC-based renderer. We will prepare a Windows or macOS demo with a suitable OSC mapping.

Get a 14-day demo build

ps@ps-consulting.ae

Sales and integration partner: PS Consulting